Ashton Johnson
Ashton Johnson
Freelance concept artist and Illustrator
Los Angeles, United States

Summary

I am a Concept Designer that has been working in the Entertainment Industry for the last 10+ years. I have worked on designing characters, environments and props for major companies and brands that range from television, commercial and video games. Some of the major brands that I have worked with in the past are Activision, 2K Games, Warner Bros. Media, Lionsgate Films, Framestore, Johnson&Johnson, and Nintendo

Skills

Environment DesignTexturingCharacter DesignProp Design

Software proficiency

Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine

Experience

  • Lead Concept Designer at Grab Games
    Los Angeles
    January 2017 - Present

    My role is to create and collaborate with the development team in order to come up with interesting illustrated designs that match it's game design counter-part. I help manage our concept pipeline by critiquing the work created by the team to make sure our design goals and visual standards are being matched. I also oversee the 2D to 3D pipeline by providing paint overs and any other supplemental elements needed.

  • Undergraduate Part-Time Teacher at Otis College of Art and Design
    Los Angeles
    January 2018 - Present

    I teach a course that covers the various aspects of design for characters, props and environments within a pipeline for games and film. We also learn how to develop IP from a visual stand point, making sure that our design fulfill the needs of story and design.

  • Senior Concept Artist at Grab Games
    Los Angeles, US
    January 2014 - December 2016

    I was responsible for taking direction from the art director and being able to establish or even further the ideas given to me. I was also responsible for painting textures for production assets and also taking assets into engine to implement and be ready for use in the game project

  • Concept Designer at Framestore
    Los Angeles, United States of America
    January 2013 - June 2013

    Created Story Boards, Keyframes, and general Look Development for major brands like Friskies, Pepsi, and Disney. Working directly with directors for major spots for the Super Bowl and in major theaters to create stunning visuals to help sell products and ideas

  • Concept Designer at One Pixel Brush
    Los Angeles
    May 2012 - May 2013

    I worked directly with the art director of the studio to create concepts of props, and environments for major brands like Nintendo, Activision and 2k Games. I would use tools that range from 3d programs like Maya to Photoshop to create visually stunning compositions to depict concepts that would be used by their first party studios. Worked on major titles including Bioshock Infinite and Call of Duty

  • Concept Designer at Blind
    Santa Monica, United States of America
    June 2012 - November 2012

    While working with major brands like Verizon, Activision, Ford, Johnson & Johnson and Burger King, I was tasked with creating keyframes and design boards to pitch and visualize the look of commercial and print marketing pieces.

  • Concept Art Intern at Grab Games
    Los Angeles, United States of America
    June 2011 - May 2012

    I was brought on to create look dev for their mobile and facebook games, while under the supervision of the art director and art lead

  • Graphic Designer Intern at Konami
    El Segundo, United States of America
    January 2008 - June 2009

    Worked with the New Business and Mobile Gaming/ Marketing teams to create widgets, banners, and other complementary images that reinforced the companies branding for their AAA products.